With OpenGL 2.0 shaders came, allowing programmer to replace some of the fixed functionality and rewrite it the way he wanted. (like working with matrices, transforming vertices and so on), but it didn't offer much space to do some very specific stuff. In old OpenGL (before 2.0 version), most functionality has been FIXED into OpenGL, having it easier for programmers to do simple tasks Slowly and step-by-step you will build a good basis to think the new way. But don't get scared, these tutorials will explain stuff This way is little bit moreÄifficult than the way before, now OpenGL relies on you to do many things. In this series, you will learn how to use OpenGL the new way.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |